- Unlock all missiles in Build and Conquer by completing the military research tier after foundation and production research
- Missiles require processed materials, stable energy, and military production facilities before manufacturing begins
- Best route: build economy first, then production capacity, then military technology
- Deploy missiles through tunnels to contest strategic mainland regions
- Beta status: research paths and unlock conditions may change as the game updates
How Missile Unlocks Work in Build and Conquer
In Build and Conquer, missiles sit at the top of the military technology branch. They are not unlocked by simply building a structure — they are the end result of a longer progression chain that runs through your economy, research tree, and production systems. Players who rush toward missiles without a stable nation usually stall at the manufacturing stage, because missile production depends on processed materials and energy that only a mature city can supply.
Missiles are part of the game's broader military systems, which include military production, vehicles, troop deployment, city defense, and the contest for strategic regions on the mainland. Because the game is developed by The Slop Company and is currently in Beta (official Roblox page), the exact research requirements can shift between updates, so always verify current requirements in-game.
Build and Conquer is in active Beta development. Research costs, unlock order, and missile availability may change with updates. Check the official game page for the latest patch information before committing to a long research plan.
The table below summarizes the three research tiers that stand between a new nation and missile access:
| Research Tier | Purpose | What It Unlocks | Missile Relevance |
|---|---|---|---|
| Tier 1 — Foundation | Establish economic and operational base | Basic construction, resource support, energy management | Required before anything else |
| Tier 2 — Production Capacity | Increase processing and manufacturing | Factories, processing chains, military production | Produces missile components |
| Tier 3 — Military Technology | Develop advanced battlefield options | Vehicles, missiles, battlefield support | The missile unlock tier |
Step-by-Step: The Path to Unlock Missiles
Follow this progression order to reach missile technology without stalling your economy. Each step builds the foundation the next one depends on.
Stabilize Your Core Economy
Build housing, roads, farms, power, and water first. Your city needs dependable income, available workers, and balanced happiness before it can fund military research. Expanding population faster than jobs and utilities causes shortages that halt all later progress.
Complete Foundation Research
Research the Tier 1 foundation technologies. These improve building maintenance, resource support, and energy management — the operational base every advanced project, including missile programs, depends on.
Build Production Capacity
Research Tier 2 production technology and construct factories and processing facilities. Missiles are manufactured from processed materials, so your production chains must reliably convert basic resources into advanced inputs before military queues can run.
Unlock Military Technology
Research Tier 3 military technology. This branch opens military manufacturing, vehicles, and missile-related production. Prioritize it only after your economy can absorb the ongoing costs.
Manufacture Missiles
With the technology unlocked, build or use military production facilities, stockpile the required materials and energy, and begin manufacturing missiles for deployment.
Players choosing the Economic Route reach missiles later but sustain them more easily. Players choosing the Military Route unlock missile technology sooner but risk resource bottlenecks — only take this path if you plan to contest strategic regions early.
Requirements Before Missile Production
Every missile unlock attempt fails for the same core reason: the nation cannot support the manufacturing chain. Before starting military research, confirm your nation meets each requirement below.
| Requirement | Why It Matters | Warning Sign of Shortage |
|---|---|---|
| Stable resource income | Funds construction and manufacturing queues | Construction slows or halts |
| Sufficient energy | Powers research and military systems | Facilities operate below capacity |
| Processed materials | The direct inputs for missile production | Manufacturing queues stall |
| Available workers | Operates production and military facilities | Unfilled jobs, reduced output |
| Military production facility | Where missiles are actually built | Technology unlocked but nothing to build with |
Economic Players
- Finish Tier 1 + Tier 2 fully
- Strong resource reserves
- Missiles arrive late but sustainably
Balanced Players
- Alternate economy and military research
- Moderate risk of bottlenecks
- Good for contested servers
Military Players
- Rush to Tier 3 after minimum economy
- Earliest missile access
- High resource pressure, weaker defense at home
A production chain is only stable when inputs, workers, road connections, and utilities are all available. Secure basic resource production first, then processing, then military manufacturing — in that order.
Deploying Missiles on the Mainland
Unlocking missiles is only half of the equation. Build and Conquer's military gameplay revolves around moving forces from your city through tunnels to the mainland, where strategic regions are contested between nations.
Key deployment principles:
- Prepare forces before deploying. Forward operations without a resource reserve collapse quickly.
- Use tunnel access to connect city-based production with mainland operations.
- Coordinate missiles with vehicles and troops rather than relying on a single weapon type.
- Protect your city. Your capital is the core of your resource, research, and manufacturing systems — losing it removes your ability to replace losses.
- Support forward operations without abandoning defense, converting military presence into sustained strategic influence.
Committing every missile and unit to a mainland offensive leaves your production infrastructure exposed. Keep a defensive reserve proportional to the value of your city's economy.
Missile Unlock Checklist
Before and after unlocking missile technology, work through this checklist to make sure your nation is fully prepared:
Missile Program Milestones:
- Stabilize income, workers, and happiness
- Complete Tier 1 Foundation research
- Complete Tier 2 Production Capacity research
- Build factories and secure processed materials
- Unlock Tier 3 Military Technology
- Manufacture first missile and deploy through tunnels
Once every item is checked, your nation has the economic depth to sustain missile production and the military infrastructure to put missiles to work in strategic region contests.
FAQ
Q: How do I unlock all missiles in Build and Conquer?
Missiles are unlocked through the Tier 3 Military Technology branch of the research tree. You must first complete foundation research, build stable production capacity, and manufacture the required processed materials before missile production becomes available.
Q: Can I rush missiles early in a new game?
It is possible but risky. Skipping economic development to reach military technology faster usually causes resource and worker shortages that stall missile manufacturing. A stable economy is what makes missile production sustainable.
Q: What resources do missiles need?
Missile production relies on processed materials from your production chains, plus stable energy and available workers. If manufacturing queues stall, the most common cause is a shortage in one of these inputs.
Q: Where do I use missiles after unlocking them?
Deploy missiles as part of military operations on the mainland. Use tunnels to move forces from your city to contested strategic regions, and coordinate missiles with vehicles and troops while keeping your home city defended.