Build and Conquer Wiki
Build cities, manage resources, research technology, produce military units, form alliances, and conquer strategic territories in this Roblox city-building strategy game.
Build and Conquer Wiki Toolkit
Eight quick paths through everything Build and Conquer — codes, city building, economy, research, military, and Beta updates.
Latest Updates
Discover the newest guides, tips, and content
Build and Conquer Empire City Discord: Community Access Setup Guide
Learn how to find and join the Build and Conquer empire city Discord community, official channels, verified links, and safe access tips for 2026.
Build and Conquer Empire City Reddit: Community Insights & City Guide
How players discuss empire city building on Reddit for Build and Conquer: layouts, economy, research, military, and beginner-approved strategies.
Build and Conquer Empire City Review: Worth Playing?
Our Build and Conquer review covers empire city building, resource management, research, military production, and Beta gameplay quality.
Build and Conquer Best City: Layout Tips & Build Order
Learn how to build the best city in Build and Conquer: layout planning, build order, economy balance, and expansion timing for Roblox strategists.
Build and Conquer Bombing Guide: Strike Tactics That Work
Learn how to plan and execute bombing campaigns in Build and Conquer, from missile research and production chains to deployment and defense.
Build and Conquer Can't Build: Troubleshooting Fixes & Tips
Fix the Build and Conquer can't build issue with this troubleshooting guide covering resources, utilities, workers, placement rules, and Beta bugs.
Build and Conquer City Level 2 Requirements: Upgrade Guide
Learn the Build and Conquer city level 2 requirements: population, workers, utilities, buildings, and a step-by-step upgrade path for your city.
Build and Conquer City Level 3 Requirements: Upgrade Checklist
Learn every requirement to reach city level 3 in Build and Conquer, including housing, utilities, population, and worker priorities.
Build and Conquer City Level 4 Guide: Growth Strategy & Setup Tips
Learn how to reach city level 4 in Build and Conquer, with economy, utility, research, and military priorities for a stable mid-game transition.
Build and Conquer Drones vs C-RAM and Missiles: Combat Comparison
Compare drones, C-RAM defense, and missiles in Build and Conquer. Learn strengths, counters, unlock paths, and the best deployment tactics.
Build and Conquer Empire City: Step-by-Step City Layout Guide
Learn how to build a high-efficiency empire city in Build and Conquer with layout planning, economy pacing, research order, and military deployment tips.
Build and Conquer Codes: Current Status & Official Access Channels
Build and Conquer code status explained: why no active codes exist yet, how to redeem future codes, and where to find official announcements.
The Slop Company has not released any redemption codes for Build and Conquer yet. When the first codes arrive with a Beta update or community announcement, they will be collected here with their rewards and expiry status.
No active codes yet
No Build and Conquer codes have been released so far. The first batch will appear here as soon as it goes live.
- Play Build and Conquer on the official Roblox game page
- Redeem codes through the in-game code interface once one becomes available
No expired codes
Nothing has been retired yet, so there is no risk of wasting time on dead codes.
- Expired codes will move here after they stop working
- Check back after each update for the newest batch
Watch for announcements
Future codes are expected to arrive through official updates, events, or posts from The Slop Company.
- Follow the official Build and Conquer game page
- Watch The Slop Company community for announcements
Build and Conquer Beginner Guide
Follow a stable early-game order to establish housing, utilities, production, and room for expansion.
A strong opening focuses on creating a functional settlement before investing heavily in expansion or military infrastructure. Establish housing and roads first, connect essential utilities, then add food, commerce, and production while keeping population, workers, resources, and happiness balanced.
Plan the starting settlement
Reserve space for a compact residential area, a road network, utility buildings, production zones, and future expansion. Avoid placing every building directly against the starting area so the city can grow without expensive reconstruction.
Build housing and roads
Place residential buildings near accessible roads to support population growth. Population provides the workforce needed to operate the settlement, while roads connect residents, services, and production sites.
Secure food and basic resources
Add farms and other early resource buildings before expanding too quickly. A dependable supply reduces the risk of shortages and gives the city a foundation for stores, factories, and later military spending.
Connect power and water
Construct the required power and water infrastructure and connect it to the parts of the settlement that need services. Utilities support development and should be expanded before adding more demanding buildings.
Improve happiness and employment
Balance housing growth with available jobs, resources, and city services. Expanding population without enough work or support can reduce happiness and make the economy harder to stabilize.
Expand after the economy stabilizes
Once the settlement has dependable income, available workers, and sufficient utilities, expand residential and production areas together. Delay major military investment until the basic economy can support it.
Build and Conquer Buildings Guide
Organize construction by function so production, city services, military power, and defense develop together.
Buildings should be evaluated by their role in the wider settlement rather than placed individually. Roads and utilities support most development, housing supplies population and workers, production maintains the economy, and military or defensive structures become more effective after the city can fund them.
| Building | Role | Prerequisites | Cost | Priority | Recommended Use |
|---|---|---|---|---|---|
Roads and utility connections Infrastructure | Connect residential, production, service, and strategic areas so the settlement can function as one city. | Available construction space and a planned city layout. | Construction resources and expansion budget. | Very high | Build the basic road grid and extend connections before placing large numbers of specialized buildings. |
Residential buildings City | Increase population capacity and provide residents who can become workers. | Road access and sufficient supporting services. | Construction resources plus ongoing city support. | High | Add housing when population capacity or workforce availability limits the next stage of development. |
Farms and resource producers Production | Create the food or basic resources needed to keep the settlement supplied. | Suitable space, road access, and available workers. | Construction resources, workers, and operating inputs. | High | Establish a reliable supply before expanding housing, commerce, or industry. |
Power and water facilities City | Provide essential utilities that allow supported parts of the city to operate and grow. | Road connections and sufficient capacity for the buildings being served. | Construction resources and operating resources. | High | Expand utility capacity ahead of major residential, production, or military growth. |
| Production | Process resources and support a stronger economy or later military development. | A stable resource supply, available workers, utilities, and road access. | Construction resources, workers, utilities, and production inputs. | Medium | Build after basic needs are covered and the city can maintain the additional operating cost. |
| Military | Support the creation and deployment of military power for strategic expansion and protection. | A functioning economy, available workers, required resources, and suitable infrastructure. | Construction resources, operating income, workers, and military inputs. | Medium | Invest after the core economy is stable unless immediate defense is required. |
Defensive structures Defense | Protect important production, utility, residential, and military areas. | A clear threat or strategic need and a settlement layout worth defending. | Construction resources and continuing defense investment. | Situational | Place defenses around high-value areas rather than spreading them randomly across undeveloped land. |
Build and Conquer Economy Guide
Manage money, population, workers, production, and military spending as one connected system.
Economic growth depends on keeping enough workers available to operate production while maintaining housing, utilities, and city services. Expand in stages: secure basic resources, create dependable income, increase population when jobs and services can support it, and commit to factories or military investment only when the settlement can absorb their costs.
Money and income
Treat money as the limit on how quickly the city can grow. Keep a reserve for roads, utilities, repairs, and unexpected shortages instead of spending the entire balance on expansion.
- Prioritize income-producing development
- Avoid building more operating costs than the economy can support
- Keep funds available for essential infrastructure
Population and workers
Population provides the workforce, but more residents are only useful when the city has enough housing, jobs, resources, and services. Add housing when worker shortages slow production, not simply whenever space is available.
- Match residential growth to job capacity
- Monitor unassigned and required workers
- Prevent population growth from outpacing utilities and supplies
Production chains
A production chain is only stable when its inputs, workers, transport connections, and utilities are all available. Build basic resource production first, then add processing or factory capacity as supply becomes dependable.
- Secure inputs before adding advanced production
- Keep production buildings connected
- Expand capacity when demand consistently exceeds supply
Housing and expansion timing
Expand residential areas when population capacity or workforce availability is the bottleneck. Expanding too early can create idle buildings, higher support costs, and pressure on food, power, and water.
- Build housing in measured stages
- Leave room for connected neighborhoods
- Upgrade the settlement after basic services remain stable
Factories versus military spending
Factories strengthen long-term production, while military investment provides strategic power and protection. Choose factories first when the economy lacks production capacity, and prioritize defense or military facilities when security or expansion becomes the immediate constraint.
- Compare ongoing costs before committing
- Do not sacrifice essential utilities for military growth
- Use a stable civilian economy to support sustained military spending
Avoiding resource shortages
Shortages usually occur when population, production, or expansion grows faster than the supporting supply chain. Maintain spare capacity in essential resources and expand utilities before the city reaches its limits.
- Watch supply and demand together
- Maintain reserve production capacity
- Expand roads, power, and water before major construction waves
Build and Conquer Resources Guide
Learn how basic resources, energy, and production materials support construction, research, and military manufacturing — and which ones need attention first.
Resources form the foundation of every development cycle in Build and Conquer. Players must maintain a reliable supply for construction, research, production, and military expansion. Understanding where resources are used and how shortages affect development makes it easier to balance economic growth with defense.
| Resource | Role | Sources | Main Uses | Shortage Effect | Priority |
|---|---|---|---|---|---|
Basic Resources | Foundation materials used to support the construction and operation of your developing base. | Resource-producing structures and the wider economic system | Buildings, infrastructure, and general expansion | Construction and expansion slow down or cannot proceed | High during the opening stage |
Energy | Power supply required to keep economic, research, and military systems operating. | Energy-producing infrastructure | Buildings, production systems, research, and operational support | Connected systems become constrained and overall development efficiency decreases | High once multiple systems are active |
| Processed materials used to turn an economic base into manufactured goods. | Resource-processing and production facilities | Vehicles, missiles, military equipment, and advanced production | Manufacturing queues slow down or cannot be completed | Medium early and very high before military expansion | |
Processed Resources | Refined inputs created through the relationship between collection, processing, and manufacturing. | Processing chains that convert basic inputs into usable production materials | Advanced buildings, research support, vehicles, and missile production | Higher-level production becomes bottlenecked even when basic resources remain available | Increase after the basic economy is stable |
| The economic output required to create and maintain an effective army. | Stable resource income and production capacity | Troops, vehicles, missiles, deployment, and defense | Military expansion competes directly with construction and research | Scale only after income and production are dependable |
Build and Conquer Research Guide
Research connects economic growth, production capacity, and military technology. Choose an efficient path based on whether your priority is expansion, manufacturing, or early battlefield strength.
Research should match the current condition of your economy. Foundational upgrades help establish a sustainable base, production-focused research increases the ability to manufacture equipment, and military technology opens access to more advanced battlefield options such as vehicles and missiles.
Tier 1 — Foundation
Establish the economic and operational base needed for continued development.
- Focus
- Basic construction, resource support, energy management, and early infrastructure
- Value
- Improves the ability to maintain buildings and prepare for larger production chains
- Best for
- All players, especially economic and expansion-focused players
Tier 2 — Production Capacity
Increase the ability to process materials and manufacture useful equipment.
- Focus
- Production systems, processing relationships, manufacturing throughput, and industrial support
- Value
- Reduces the pressure created by limited production capacity and prepares the economy for military output
- Best for
- Economic players and players preparing for a sustained military buildup
Tier 3 — Military Technology
Develop the technology required for stronger military options.
- Focus
- Military manufacturing, vehicles, missiles, and battlefield support
- Value
- Transforms a stable economy into an army capable of contesting strategic regions
- Best for
- Military-focused players and established nations with dependable production
Economic Route
Prioritize long-term income and reliable development before major military spending.
- Focus
- Foundation research followed by production capacity and processing improvements
- Value
- Creates a stronger resource base and makes later military expansion easier to sustain
- Best for
- Players who prefer steady expansion and lower early risk
Military Route
Reach military production sooner while maintaining enough economic support to sustain it.
- Focus
- Core foundation requirements followed by production and military technology
- Value
- Enables earlier access to troops, vehicles, and missile-related production
- Best for
- Players who intend to contest strategic areas early
Build and Conquer Military Guide
A strong military begins with a stable economy and reliable production. Manufacture forces, defend your city, and use tunnels to move troops toward strategic areas on the mainland.
Military expansion should follow economic preparation rather than replace it. Once resource income, energy, and production capacity are stable, players can begin manufacturing troops and advanced equipment, strengthen city defenses, and deploy forces through tunnels to participate in strategic regional conflicts.
Secure dependable resources, energy, and production materials before committing to large-scale military output.
- Maintain the resource supply needed for construction and manufacturing
- Ensure energy-producing systems can support active facilities
- Expand production capacity before creating long military queues
Strategic value: Prevents military spending from stopping research, construction, and basic economic growth
Manufacture Troops and Equipment
Use military production systems to create the forces needed for defense and expansion.
- Prepare the required production materials
- Build up a balanced force instead of relying on a single military output
- Develop the research and production capacity needed for vehicles and missiles
Strategic value: Turns economic strength into deployable battlefield power
Protect the economic and industrial systems that support the rest of your nation.
- Treat the city as the core of resource, research, and manufacturing operations
- Keep defensive planning aligned with the value of your production infrastructure
- Avoid exposing an expanding economy without sufficient military protection
Strategic value: Preserves the infrastructure required to recover and continue producing forces
Use tunnels to move forces from the city toward the mainland and areas where strategic contests take place.
- Prepare troops before attempting a regional deployment
- Use tunnel access to connect city-based production with mainland operations
- Coordinate deployments with military objectives and available economic support
Strategic value: Extends military influence beyond the city and enables participation in strategic region control
Contest Strategic Regions
Combine deployment, production, and defense to maintain pressure in contested areas.
- Maintain a reserve of resources and production capacity
- Support forward operations without abandoning city defense
- Use vehicles and missiles when the required technology and manufacturing chain are available
Strategic value: Converts military presence into sustained strategic influence
Build and Conquer Updates
Follow major changes to buildings, research, production, balance, and known issues while the game continues through its Beta development phase.
Build and Conquer is an evolving Roblox experience, so its systems may change as new content is tested and existing mechanics are adjusted. This update section organizes the main types of changes players should monitor, including new buildings, research additions, balance adjustments, and known issues.
The game is in Beta and may receive continuing development updates.
- Core economic, research, production, and military systems may continue to evolve
- New gameplay features can affect existing development priorities
- Players should review current game information before committing to long-term strategies
Track Build and Conquer announcements at the source: